Adjunct Instructor-Game Development(Pooled Position)
Education / Training
Full Time
Position Title
Adjunct Instructor-Game Development(Pooled Position)
Job Category
Adjunct
Range Minimum
Position Type
Adjunct
Department
Information Technologies
Job Summary
All faculty positions have as their primary objective to create a dynamic teaching/learning environment for our students. Faculty responsibilities include teaching assigned courses and following the course description and course outline established by the department.
Teaching schedules may include day/evening courses and online/hybrid instruction and other instructional modalities. In accordance with the Adjunct Faculty collective bargaining agreement (CBA), additional activities may include participation in departmental initiatives, evidence of academic achievements, recognition by professional and community organizations, and other duties.
Specific teaching duties may include but are not limited to:
- Programming and related courses -Object Oriented programming (C#, or Java)
- Game Design
- Game Programming in Unity
- Animation
- Adobe Illustrator
- 3D Studio Max
- Construct
Qualifications - Education
Master’s Degree from a regionally accredited institution in appropriate discipline (Computer Science, Information Technology) required and/or relevant industry experience.
Experience with Game Development.
Qualifications - Experience
Prior college or university teaching experience preferred, as is evidence of scholarly and/or professional activities. Experience developing interactive media for professional clients and/or video game titles for all types of platforms.
Additional job experience may be substituted for a Master’s Degree in selected discipline
Qualifications - Skills
Demonstrated knowledge of discipline including current developments and technologies in related fields of specialization.
Ability to teach lab courses as appropriate.
Ability to work with diverse groups of students. Strong verbal and written communications skills.
Work Hours